The Art + Tech series attempts to rethink the way creative students engage with the virtual and digital environment.
Art + Tech is an innovative professional development programme which aims to provide new skills, creative practice enhancement and experience for creative entrepreneurs, to help ensure their success in the creative industry during and post university. As a response to the pandemic this series will allow students to learn new approaches and practices in art and technology to enhance their professional practice with the programme hinging on the role and importance of accessibility to tech.
Arts SU are pleased to announce a unique partnership with Artivive an augmented reality platform for art. This new technology allows artists to create new dimensions of art by linking classical with digital art.
As part of our on-going Art +Tech Series Arts SU are inviting students to apply to take part in a unique opportunity in which you will work collaboratively with fellow students from across UAL; responding to one another’s work through Artivive's online platform culminating with a physical exhibition to be hosted in our Arts SU Exhibition & Project Space at Camberwell College of Arts.
Our vision for the opportunity
Students will attend a two-day layered workshop facilitated by Arts SU; here you will meet other selected UAL students for the opportunity from across the university face to face- enabling you to share your practices and hear more about the background and approach of Artivive. This space will be a great opportunity to network, building professional relationships as well as hopefully long-term friendships.
Students will be digitally trained in the Artivive platform and app use by trained Artivive staff. Bringing your own work to the workshop you will embark on a collabortaive project reflecting each other's practice with Artivive-enhanced responses. You will have full tech support to enable you to gain a complete and holistic understanding of Artivive to build your response and approach.
Artivive in use: Michaela Konrad’s fictional comic covers reflect on the current technological, ecological, and social processes of change by transporting the recipient into a world of American Golden Age comics of the mid-20th century. Supported by: Bundesministerium für Kunst, Kultur, öffentlichen Dienst und Sport (BMKÖS) and Luftschacht Verlag.
Vist the opportunity homepage to find out more and apply
Wednesday 27th of April 2022: Introduction to Blender with Cécile Barouk
Join Cécile Barouk to learn about and gain confidence in using Blender.
Blender is a free to use online 3D graphics software that is used for 3D modeling, animation, visual effects, 3D printing, VR, games and much more!
We will start with a walkthrough of Blender to get familiar with the interface, and we’ll end up with a very accessible exercise where you will get to model mushrooms in 3D and place them in a virtual forest.
You do not need to bring your own laptop. Fully equipped machines will be on site for you to use during the workshop.
This workshop is beginner friendly. No 3D or coding experience required! If you do not feel confident or think it will be too difficult, don’t worry! We will make this workshop as accessible as possible, walking you through the process step by step.
- Cécile Barouk, BSc Creative Computing student at UAL Creative Computing Institute. She uses Blender in her art projects to create virtual objects and environment to make images and animations.
- Pete Mackenzie, Creative Code Specialist Technician at UAL Creative Computing Institute.
- Lieven van Velthoven, Creative Code Specialist Technician at UAL Creative Computing Institute.
Workshop proudly programmed in collaboration with UAL: Creative Computing Institute